September 2nd- The highscore website I used is back!! the highscores are still there. ________________________________________ ____ MAKE SURE YOU HAVE FLASH PLAYER 10 Here it is, The finale to the Steady Hand series. I have worked extremely hard and through frusteration and help got all of the code working. ________________________________________ ____ EASY- 25 levels, level 23 unlocks BOSS mode, CLICK HERE FOR WALKTHROUGH HARD - 10 levels, CLICK HERE FOR WALKTHROUGH EXTREME- 5 levels, must be unlocked, No walkthrough, I couldn't record and complete it fully without dieing... SURVIVAL- 6 levels, level 5 unlocks EXTREME mode, CLICK HERE FOR WALKTHROUGH BOSS- must be unlocked, Good luck!
________________________________________ ____ I appreciate everyone who supports me and because of you this game was made. Thank you! This game has 3 highscore boards and thanks to my geniosness the game automatically saves your scores and what you unlocked. ________________________________________ ____ Controls Use your mouse to get through the maze, make sure not to right click! Use the left and right arrow keys to change the current soundtrack Use the spacebar to show/hide the info bar Press "M" to mute and unmute. ________________________________________ ____
This game is great! It's addictive and I'm suprised Nintendo didn't bring out this due to the amazing graphics and game play. I love the way you've made even the 'Easy' very challenging, and addictive. Which brings you to the conclusion, "I MUST GET INTO THE PORTAL. THE PORTAAALLLL! NOOOOOOO!!!". It also shows patience as you wait for your turn to go, and speed which you most defentially need to get it through. Playing this game makes you feel like a ninja - LOVE IT!
I'm new to Flash, and it's always good to start with a basic maze game. I tried stationary objects like walls, it works (if the mouse hits it, you lose), but it doesn't seem to work with moving objects (tried putting a moving movieclip in a button then add a rollover code)
Just curious, how did you get the game to detect that you hit MOVING objects, like the boxes? Thanks in advance
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мσℓℓу
Just curious, how did you get the game to detect that you hit MOVING objects, like the boxes? Thanks in advance
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Call me 'Bang', 'James Bang'
Still haven't found a way to create a similar point system though, ah well
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Call me 'Bang', 'James Bang'
its like the very first game i made, but, much better XD
is a music is a "Thing Thing Arena 2"
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¿Alguna vez te has preguntado "cómo sería tu vida sin nadie a tu alrededor"?